
The interface is split into a lot of different areas of play and, while you can choose to disregard certain options and focus solely on the tactical aspect, the game will be much harder to beat that way. The problem, from a non hardcore gamers' perspective will be just that, complexity and a very deep and layered array of commands. Distances are modeled appropriately your fleets of planes tactical options are all very well modeled as well. The focus on air battles and air tactics leads to a much focused game experience, very realistic. You can choose to play any of the included missions, but you can also free play, skirmish style.


The game focuses on modern flight tactics and strategies and includes a large array of strategy elements, from the main tactical command to other important strategic elements, resource management, flight path management and more. Flight Commander 2 is a war game, tabletop like played in turns and focusing on air command.
