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In it, the Mystery Machine runs out of gas when the crew find out about a series of jewel heists with the supposed son of Dr. The Game Boy Color version is a point-and-click adventure that lasts six chapters and gives the player control of all members of the gang, and is a retelling of the Scooby-Doo, Where Are You! episode "Nowhere to Hyde".
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There are hiding places in the environment that, with the right disguise, Scooby and Shaggy use to avoid being noticed. Each room, or sometimes different sections of the same room, are presented as unmoving camera shots that the player moves through. 'Courage' can be restored by finding food to eat in a cafeteria or in Scooby Snacks lying on the ground. The fright can come from simple things, such as the opening of a mummy's case, or complex dangers, such as a moving dinosaur display hitting the player. When Shaggy is scared enough times, he leaves the area and the player must restart. The player controls Shaggy and Scooby as they find clues and trap pieces to complete the levels. The first three levels retell three episodes of Scooby-Doo, Where Are You! ("What a Night for a Knight", "That's Snow Ghost", and "A Tiki Scare is No Fair") while the fourth is an original mystery. investigating a crime ring run by a mysterious ghoul king through four levels. The Nintendo 64 game follows the Mystery Inc. A PlayStation version, identical to the Nintendo 64 version, had been in development by Terraglyph Interactive Studios but was later cancelled. The Nintendo 64 version, developed by Terraglyph Interactive Studios, was released in November 2000, while the Game Boy Color version was developed by Digital Eclipse Software, and released in February 2001. Scooby-Doo! Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color, based on the Hanna-Barbera cartoon Scooby-Doo, Where Are You!.
